'' Format:	<type> -<option,option,...> <AnimEvent> <Animation File> [<AnimObject CK>]
'		type: 	b (basic)
'				o (animated objects) 	
'		option: a (acyclic) 				default: cyclic
'				h (headtracking remains) 	default: headtracking off
'               Tn (clip transition "00Next Clip": used if another idle will follow immediately)
'               Ts (clip transition "IdleStop": (should be "regular idle end", but in FNIS similar to Next Clip)
'          					default "IdleForceDefaultState": everything set to default)
'				B<n.m>						Blend time into Animation
'
'		<Animation File> without path (files expected in Animations\<mod name>)
'
' Example:
' b -a,h,Tn,B1.2 MyAnimEvent1 MyAnimFile1.hkx
'	
' Comment:	' in column 1 / empty lines possible
'
' AnimEvents and Animation File names have to be unique through all mods (even for files in different folders)
' so it's a good idea use mod specific abbrevioations for all our names
'

' FNISBase: animation names for common use
' c1-c20 a1-a20 o1-o9 b1-b9
o -md,h Emil01 Emil01.hkx aaCLAnimOb01
o -md,h Emil02 Emil02.hkx aaCLAnimOb02
o -md,h Emil03 Emil03.hkx aaCLAnimOb03
o -md,h Emil04 Emil04.hkx aaCLAnimOb04
o -md,h Emil05 Emil05.hkx aaCLAnimOb05
